Zulrah Account OSRS 85/85/70 | Pre-Built
Zulrah is a level 725 solo boss. The only way to get out of Zulrah’s shrine is through victory, death or teleportation.
People love killing this boss as it holds up to a potential 1.5m – 2m gold PER HOUR.
Disclaimer: All these OSRS Zulrah Account are HAND DONE.
What you get:
- Regicide completed
- 52+ agility
- 70 defence
- 85 magic
- 85 range
- 60 prayer
- Ava’s accumulator
- Mage Arena 2 cape [Imbued god cape]
Extra info for zulrah account:
Zulrah is a high level boss that requires relatively high combat stats and equipment to kill. Zulrah is commonly killed for its profitability due to its consistent drops averaging about 142,123 per kill. At higher levels, it is possible to maintain 24 kills per hour with high concentration or using a Twisted bow as the primary weapon, at an average of two minutes per kill and approximately 30 seconds of banking, which in turn, increases gp per hour to about 3,410,969 (not including cost of supplies). With maximum stats and gear, upwards of 35 kills per hour can be achieved, resulting in 4,974,330 gp per hour before supplies.
Typical gear includes the use of Void Knight equipment especially when ranging. Ahrim’s robes prove to be better than Void mage due to Ahrim’s higher magical accuracy.
- Basic strategy:
- First form: When Zulrah is green, it attacks with Ranged, spreads toxic fumes over the area, and spawns snakelings who appear in the arena via white orbs. They have 1 Hitpoint but can deal heavy and accurate damage. Pray Range.
- Second form: When Zulrah is turquoise, it attacks with Magic and Ranged, spreads toxic fumes, and spawns snakelings. Pray Mage.
- Third form: When Zulrah is crimson, it attacks at the player’s recent spot with Melee.
Towards the end of each attack pattern, Zulrah alternates between Magic and Ranged attacks (colloquially known as the Jad phase). This phase appears identical to the green phase. Alternate between Mage and Range prayers.